Riddle School 3
Riddle High School, 2008: knock the teacher's glasses off, crack a locker code, and drag the whole cast out with you.
Riddle School 3 is the biggest and best-drawn of the school games, released in 2008 with a full art overhaul - Phil's green shirt became a hoodie and the backgrounds finally got detail. He's in Mr. Soggy's high school class, and the opening move is fishing a rubber band out of an air vent to knock the teacher's glasses off, because Soggy is blind without them.
The route from there is the longest of the three school games: a locker combination, money problems, Mr. Potato distracted by a video game, and Richy - the old hall monitor, now obsessed with collecting buttons - ending up stuffed in a locker. It also closes on the twist that turns a school-escape series into something much stranger.
Controls
Mouse only - click to navigate rooms, click inventory items to use them
Tips
- The rubber band hidden in the vent comes first - nothing moves until Soggy has lost his glasses.
- Richy's locker code reads upside down; flip the number over and it spells a word instead.
- Mr. Potato only leaves his post while absorbed in his game, so set that up before you need the key.