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Five Nights at Freddy's 3

Thirty years on, one animatronic is left. You cannot block it, only lure it away while your own systems fail.

Five Nights at Freddy's 3 puts you in a horror attraction built out of the old pizzeria's remains, with a single physical threat: Springtrap. There is no door and no mask. Instead you play audio from a camera elsewhere in the building to draw it away from you, and keep doing that all night as it works its way back.

The complication is that your three systems, cameras, audio and ventilation, all break, and a broken vent system starts producing hallucinations that can end the night on their own. Rebooting takes time you do not have, so the game becomes a triage exercise where you are constantly deciding which failure you can live with for another thirty seconds.

Controls

Mouse to look, camera panel, audio lure, and the system reboot menu

Tips

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