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Achievement Unlocked

A tiny blue elephant in a flat room with one hundred achievements to collect, most of them for doing something pointless.

John Cooney released Achievement Unlocked in 2008, at the exact moment achievement systems had spread from the Xbox 360 to everything else. The joke is that the game is nothing but the achievement list. There is no score, no lives and no ending beyond filling the board.

You control an elephant in a single flat room and earn popups for things like moving left, dying in each individual spike pit, and leaving the game idle. Some require genuine platforming precision; others require you to realise that the achievement text is an instruction. Working out what a vague one is asking for is the entire puzzle.

Controls

Arrow keys to move and jump

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