Henry Stickmin: Breaking the Bank
The first Henry Stickmin: pick one absurd method to rob a bank and watch it fail in a new and specific way.
PuffballsUnited released Breaking the Bank in 2008 and accidentally started one of the longest-running series in Flash. The format is a choose-your-own-disaster: Henry stands outside a bank, you are offered a handful of options, and almost all of them end in an elaborate animated failure.
The whole appeal is that the failures are better than the success. Each wrong choice has a bespoke animation and a punchline, so the game actively wants you to lose repeatedly before finding the one route that works. It is short, which is the point; the series grew from here into much longer games with the same joke structure.
Controls
Mouse only: click an option to choose it
Tips
- Deliberately pick the wrong answers first. The failure animations are the content, and there is no penalty for seeing them.
- There is exactly one winning path, so once you have seen every fail you have the answer by elimination.
- It is meant to be short. If you finish in a few minutes, that is the game working as designed.