Henry Stickmin: Escaping the Prison
Henry is in a cell with a cake, a file and a teleporter. Three genuine endings, and a great many spectacular failures.
The 2010 sequel is where the series found its real shape. Instead of one correct answer, Escaping the Prison offers three complete routes out of the cell, each with its own ending and its own name, and the choices branch rather than simply failing.
The animation got a lot better too, and the jokes lean harder on bathos: a plan goes perfectly for several steps and then collapses over something trivial. Because each route is genuinely different rather than a reskin, replaying it is the intended experience, and the game tracks which endings you have seen.
Controls
Mouse only: click an option to choose it
Tips
- There are three real endings, not one. Finishing once means you have seen about a third of the game.
- Fails are skippable but worth watching at least once each, since several set up later jokes in the series.
- The ending you get is decided by which cluster of choices you commit to early, so change the first pick to change the route.