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Henry Stickmin: Stealing the Diamond

A museum heist with far too many options, most of which involve Henry being flattened by something he brought himself.

Stealing the Diamond from 2011 is the biggest of the early Henry Stickmin games and the one most people remember first. The target is a diamond in a museum, and the branching is wide enough that two players can have almost nothing in common in their playthroughs.

It is also where the production jumped: full voice-free slapstick set pieces, chase sequences, and running gags that call back to the previous two games. The failures are longer and more elaborate, several of them parodying specific films, and the three endings each require a committed run rather than a single lucky click.

Controls

Mouse only: click an option to choose it

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