Henry Stickmin: Fleeing the Complex
Henry is finally in prison and the only way out runs through six endings, a wall of bad decisions and one very patient ally.
Fleeing the Complex from 2015 is the largest of the original Henry Stickmin games and the one the series had been building toward. Henry is locked in the Wall, a prison in the middle of nowhere, and the escape branches wider than anything before it.
It is also the most story-driven of the set. Choices made early decide which allies turn up later, several routes cross over each other, and the endings range from a clean getaway to outcomes that are genuinely bleak by stick figure standards. The fail animations are still the main attraction, and there are a great many of them.
Controls
Mouse only: click an option to choose it
Tips
- Six endings exist and the early choices lock you out of some of them, so one run is a small fraction of the game.
- Watch the fails. Several of them are callbacks that only make sense if you played the earlier games.
- When an option looks obviously correct it usually is not. The sensible-looking route is where most of the jokes are hidden.