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Henry Stickmin: Fleeing the Complex

Henry is finally in prison and the only way out runs through six endings, a wall of bad decisions and one very patient ally.

Fleeing the Complex from 2015 is the largest of the original Henry Stickmin games and the one the series had been building toward. Henry is locked in the Wall, a prison in the middle of nowhere, and the escape branches wider than anything before it.

It is also the most story-driven of the set. Choices made early decide which allies turn up later, several routes cross over each other, and the endings range from a clean getaway to outcomes that are genuinely bleak by stick figure standards. The fail animations are still the main attraction, and there are a great many of them.

Controls

Mouse only: click an option to choose it

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