Interactive Buddy
A ragdoll in an empty room and a toolbox of increasingly unreasonable ways to interact with him. No goal, no end.
Shock Value released Interactive Buddy in 2005 and it is less a game than a physics toy that got out of hand. A ragdoll figure stands in a plain room. You drag him, throw him, and spend the money you earn from doing so on more elaborate tools.
The progression is the joke: you start by flicking him around with the cursor and end with explosives, firearms, gravity controls and weather. He reacts to all of it with simple expressions, which is enough to make the whole thing feel vaguely guilty. There is no objective beyond unlocking everything, and the game is entirely comfortable with that.
Controls
Mouse to drag and throw. Number keys or the toolbar to switch items
Tips
- Money comes from damage dealt, so early on just repeatedly throwing him into walls funds the better tools.
- The settings panel lets you change gravity and the buddy itself, which changes the physics more than any weapon does.
- There is no win state. Unlocking the full item list is the only progression the game offers.