Stickman Boost
Precision platforming with a jetpack, saw blades and a death counter that is not trying to flatter you.
Stickman Boost is a trap-heavy precision platformer where the twist is a limited boost that lets you hover briefly in mid-air. That single addition changes how every jump is planned, because the arc is no longer fixed and a jump that falls short can be rescued if you still have fuel.
The levels are built to exploit that. Spikes sit where a normal jump would land, blades sweep through the obvious hovering spot, and the boost meter runs out slightly before the ledge. Deaths are instant and restarts are immediate, so it follows the same design as every good game of this type: fail cheaply, learn the room, move on.
Controls
Arrow keys or WASD to move and jump, hold up or Space to boost
Tips
- Save boost for the second half of a jump. Using it on takeoff wastes fuel you will need to land.
- Most spikes are placed where an uncorrected jump lands, so the natural arc is almost always wrong.
- Deaths cost a second. Use the first few to map the room rather than trying to clear it blind.