Temple Run 2
Still running from the same demonic apes, now with ziplines, mine carts and corners that swing the whole track around you.
Imangi's 2013 sequel to the runner that defined the genre. You flee down a crumbling temple path with a huge ape behind you, turning at corners, jumping gaps, sliding under beams and leaning to scoop up coins. Miss a turn and you go straight over the edge.
The follow-up rebuilt the look and added routes the first game couldn't manage: ziplines, mine cart sections that steer on rails, and sharper track geometry that hides the next hazard until late. Power-ups, character unlocks and per-run objectives sit on top, but the core skill is still spotting a turn early enough to act on it.
Controls
Arrow keys or mouse swipes: left and right turn, up jumps, down slides.
Tips
- Turn as late as you dare. Early swipes register on the wrong corner and throw you off the path.
- Cart sections only need small lean inputs; over-steering derails you faster than the obstacles do.
- Bank the shield and boost power-ups for the high-speed stretches, not the opening minute.