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Super Meat Boy: The Flash Version

The browser prototype that became Super Meat Boy: wall jumps, saw blades, and a death counter that climbs fast.

Before Team Meat released Super Meat Boy on consoles, this Flash version came out in 2008 and contains the entire idea already fully formed. Meat Boy runs fast, sticks to walls, and dies the instant he touches anything sharp.

The design philosophy is that death is cheap. Restarts are immediate, levels are twenty seconds long, and the game expects you to fail a level thirty times while learning its one specific rhythm. The wall jump is the heart of it: you can climb almost anything if you alternate fast enough, and most levels are built to test exactly that.

Controls

Arrow keys or WASD to move, Space or X to jump. Jump into a wall to cling and jump again

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